
Hi! I'm Sean.
I started making games when I was 14. Not because I dreamed of being a programmer, but because I wanted to write music for games. It turns out "I'll just make a game so I can use my soundtrack" is a surprisingly effective way to accidentally learn game development. Which actually got me a career in tech (my day job is Email Developer).
A couple of decades later, I'm now a dad in my 40s who still occasionally spends late nights tinkering with ideas, writing code, composing music, and chasing that feeling I got playing games like Final Fantasy, Chrono Trigger, and The Legend of Zelda.
I'm not a full-time indie developer, just someone who genuinely loves making games.
I've only completed two small projects, both for game jams many years ago. Like a lot of hobby developers, I've started far more games than I've finished. Some became learning experiences. Others slowly evolved into completely different ideas because they had "better plans." That's just part of the process.
Happy to be sharing my first major release: Skyburrower. It's been a long journey, and I hope people like it!
If you enjoy retro-inspired adventures, classic RPGs, heartfelt soundtracks, or following the wonderfully chaotic journey of hobby game development, you're in the right place.
Thanks for dropping by, and I hope you have as much fun playing these games as I've had making them.